[UNFINISHED] Space Fruit (Java / OpenGL / Android Game)

Aug 1, 2013 by     Comments Off on [UNFINISHED] Space Fruit (Java / OpenGL / Android Game)    Posted under: Games, Old / Unfinished Work

Space Fruit was going to be my first attempt in the mobile games market using the native Android SDK / Java (I previously started other projects for mobile devices using AS3 / Adobe Air / Starling). Development on Space Fruit began in April 2012.

Space Fruit

Space Fruit never saw completion, however it was a very important game in terms of introducing me to coding natively for Android. During development, I learned much about many of the important aspects that go into mobile game development – multi-resolution graphics, the Android app life-cycle, mobile optimizations, and most importantly, coding with OpenGL (Space Fruit did not use an existing framework).

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All artwork, animation, and programming was done by myself using Adobe Flash, Adobe Photoshop, and Eclipse.

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About

Welcome to my game development portfolio!

I'm an independent game developer proficient in Java and AS2/AS3. I've worked with the LibGDX and Starling frameworks to build games/apps for the web, Android, and iOS.

Read more about me on the about page or click here to see my resumé.