Articles by " Ralph"
[CURRENT] Stick Nodes (Java / LibGDX / Android / iOS App)
Stick Nodes is my most-recent and most-successful project to date. The basic idea behind Stick Nodes is to create your […]
Plunder Peril (Java / LibGDX / Android Game)
Plunder Peril was planned to be a 14-day project completed while I took a mini-vacation from Combat Racing development. It […]
[UNFINISHED] Combat Racing (Java / LibGDX / Android Game)
Combat Racing is a personal project being worked on for Android devices using Java/Android SDK and the LibGDX library. Summary […]
[UNFINISHED] Defend and Panic! (Java / LibGDX / Android Game)
Defend and Panic! was a personal project being worked on for Android devices using Java/Android SDK and the LibGDX library. […]
Weapons on Wheels 2 (AS3 / Starling / Web Game)
Weapons on Wheels 2 is my most recent Flash/Web-game release. It was released in May 2013 and is powered off […]
Trophiends (AS3 / Web Game)
Trophiends (pronounced tro-fiends), my sixth project, was a game featuring a new gameplay mechanic. It was released in July 2012. […]
Defective (AS3 / Web Game)
Defective is my fifth game released 10 months after Don’t Panic in April 2012. Summary Defective is a game I […]
[UNFINISHED] Space Fruit (Java / OpenGL / Android Game)
Space Fruit was going to be my first attempt in the mobile games market using the native Android SDK / […]
[OLD] Don’t Panic (AS3 / Web Game)
Don’t Panic is the fourth game I developed. Personally, it serves as a milestone for myself as the point where […]
[OLD] Christmas Defense (AS3 / Web Game)
Christmas Defense is my third project created from my desire to develop a holiday-themed game in time for Christmas. It […]